![Interactive Techniques in Three-dimensional Scenes (Part 1): Moving 3D Objects with the Mouse using OpenGL 2.1 - CodeProject Interactive Techniques in Three-dimensional Scenes (Part 1): Moving 3D Objects with the Mouse using OpenGL 2.1 - CodeProject](https://www.codeproject.com/KB/openGL/TranslationController/image001.jpg)
Interactive Techniques in Three-dimensional Scenes (Part 1): Moving 3D Objects with the Mouse using OpenGL 2.1 - CodeProject
![is an intuitive method proposed by Ken Shoemake in 1992 for manipulating and rotating a scene with the mouse [1]. Ever since its introduction, the Arcball has become the primary mechanism that people use to rotate scenes and objects in a 3D computer ... is an intuitive method proposed by Ken Shoemake in 1992 for manipulating and rotating a scene with the mouse [1]. Ever since its introduction, the Arcball has become the primary mechanism that people use to rotate scenes and objects in a 3D computer ...](http://courses.cms.caltech.edu/cs171/assignments/hw3/hw3-imgs/arcball_diagram.png)
is an intuitive method proposed by Ken Shoemake in 1992 for manipulating and rotating a scene with the mouse [1]. Ever since its introduction, the Arcball has become the primary mechanism that people use to rotate scenes and objects in a 3D computer ...
![c++ - calculate the offset between a quad and the mouse position Opengl - Game Development Stack Exchange c++ - calculate the offset between a quad and the mouse position Opengl - Game Development Stack Exchange](https://i.stack.imgur.com/nSlrm.png)